consumer promotions: up to 84% portfolio included, up to 25% participation rate
Monopoly: +13% year 1; +23% year 2; NERF +4%
A&P planning
production budgets
26% budget optimization
TEAM
2 direct reports
agencies
e-comm team
CEO
licensors
sales
legal
finance
LIFESTYLE & EXPERIENTIAL MARKETING
TRIVIAL PURSUIT HOTEL
Trivial Pursuit has sold over 100 million copies worldwide, yet had little awareness in the local market. In a European tourism market in motion, growing 19% in a single year, Trivial Pursuit Hotel became the first hotel to accept knowledge as payment, gamifying the entire guest experience: from lunch and room to bed, pool and transfer, every element of the stay was shaped by the guest’s answers. A brand idea became a distinctive, commercially effective physical space.
2 x
5 x
2 x
2 x
1 x
5 x
1.48
bln
media reach
$95
mln
earned media
117%
promo sales uplift
Role: Brand Manager
VESPA 80th anniversary EVENT x Playmobil
Led multiple event-based activations across own brand launches and strategic collaborations, capitalizing on relevant events and building full-funnel activations around them.
For the 80th anniversary of Vespa, collaborated from the Playmobil side to develop a 360 campaign: leveraging event presence to create OLV & digital creatives, a social media, PR & influencer narrative, supported by omnichannel sales.
Role: Senior Global Marketing Manager
CAMPAIGNS
MONOPOLY SAFE STREETS
Led a digital-first situational campaign for Monopoly during the pandemic, as online retail grew 58% and audiences moved to streaming. The idea paired a key brand asset with the moment people were living through, carrying the brand’s signature humour and irony. Produced in one week instead of the usual three months, across OLV, VOD, social and retail media. The retailer extended it with an updated website brand zone and promotion, plus retail media.
+23%
sales
respective year
+156%
sales
campaign month
Role: Brand Manager
NERF MULTIVERSE
NERF is an iconic blaster brand, but in the attention economy, physical products are competing ever harder with digital entertainment for the audience’s time: nearly 3 bn people play games, and gaming is a $176 bn market. Embracing the trend, NERF Multiverse blended digital and physical: a 360, full-funnel campaign that turned the product into a gateway to an AR game. Media, social and retail drove audiences from awareness to a landing page, where the game supported the latest blaster line, while a celebrity ambassador, featured across all materials and on his own channels, challenged players to beat him in an offline battle. Live-streamed for extra reach, the event brought the digital and physical combination full circle.
2 x shortlists
47
reach
+27%
promo sales growth
72%
repeat play rate
mln
p.p.
+3.6
brand awareness
Role: Senior Brand Manager
VISUAL STORYTELLING
VOGUE EDITORIAL
Led Shopping & Accessories section at Vogue, shaping seasonal content strategy and adapting international fashion narratives for the market via a storytelling approach rooted in cultural trends.
40+
monthly issues
Role: Fashion Editor
SPATIAL BRANDING & INTERIOR DESIGN
HASBRO OFFICE BRANDING
Led the office branding project following Hasbro’s Moscow office relocation and an external full-cycle renovation. The goal was to give the space its own character: reimagining the brand’s heritage and guidelines through a visual language relevant to the people working there, and turning the workplace into a day-to-day brand touchpoint.
1000
project scope
m2
3
concept extrapolation
locations
Role: Senior Brand Manager
INTERIOR DESIGN
Have been leading an independent interior design practice after completing a professional retraining in Interior Design and my office branding project at Hasbro. Drawing on years of strategy, styling at Vogue and client-side production, I pair a storytelling approach to design, translating a client’s goals into a space, with hands-on project management: estimates, budgets and timelines, supplier and contractor coordination, and on-site supervision from brief to handover.
5+
years of experience
3
renovations
full-cycle
100%
organic client acquisition
3
geography
cities
Role: Interior Designer
ABOUT
I have always been fascinated by the intersection of logics and creativity
the art of a data-based strategy coming alive
the process of not only concepting, but also building a home
the months of research-based work going into a production of a 10-second video
the meticulousness of urban planning
or an impeccable flow of an art exhibition
The balance of strategy and creativity is what drives me throughout my work